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Saitek p990 dual analog driver windows 8
Saitek p990 dual analog driver windows 8







saitek p990 dual analog driver windows 8

It's at that point I realised I'm going to have to do what all other gamepad Windows games do, and collect button mappings for popular USB gamepads and try to detect them, and then also provide an interface for mapping controls when a controller isn't recognised (and save that out for that kind of controller). none of the non-Xbox gamepads worked!! Experimenting with my code, I learned that anything that isn't an official Xbox controller, was being recognised only as a "Joystick" with the basic stick and trigger (button0) mapping. All Gamepad buttons and features mapped and laid out correctly!Īt first I thought this must be due to a massive data collecting effort on Unity's part, until the rude awakening came when I booted into Windows to test my game. start, select, dpad, and shoulder buttons were all mapped to the correct positions! Other USB gamepads I tried were a Belkin "Nostromo 45" and a Logitech "Dual Action". In Linux I was very impressed that every single non-XBox USB gamepad that I plugged into my computer, was recognised as a "Gamepad", even a crappy cheap fake SNES USB gamepad from eBay that I got for like $5, was recoginsed, meaning buttonSouth, buttonNorth etc.

saitek p990 dual analog driver windows 8

All the crappy USB gamepads I plugged in under Linux were recognised as Unity "Gamepads" while under Windows, anything that wasn't an XBox controller was only detected as a basic "Joystick"!

#SAITEK P990 DUAL ANALOG DRIVER WINDOWS 8 WINDOWS 7#

I dual boot Linux (Manjaro KDE) and Windows 7 and I'm developing using the Linux version of Unity.









Saitek p990 dual analog driver windows 8